In the first case, it is necessary to have unblocked the two previous missions. The commitment to a mission brings us a certain amount of money to carry it out.ģ.1.2: Unblocking missions: There are two very similar ways of unblocking a mission. So the first mission is at the very bottom, and the last ones at the top.ģ.1.1: Commitment to a mission: a committed mission can only be stopped if it is successful, or if one withdraws from it (at a high cost). The map is organized as a tree structure, as a kind of network of connections whose nodes constitute the missions. Once these modalities are set, the player is free. This could be done under the pretext of a low orbit setting, and would explain the planned burn. ![]() These mechanics will be specified in the following section.Ģ.2.2 : Tutorial on the editor: the player is explained, in detail or not, the operation of the editor during the construction of the first rocket.Ģ.2.3 : Flight tutorial : once again, the player is explained in detail the flight interface. The narrator could explain the mechanics of the game, in the form of a tutorial for the first mission.Ģ.2.1: Tutorial on the mission map and on how to manage money when committing to a mission, or cancelling. The latter could be an astronaut (Drood) who would act as narrator and notifier. This can be brought through a cinematic or simply through a dialogue with a character. The game starts with the introduction of the game scenario. The logo would be usable as a part in the same way as a. However, you can always consider to be able to change it later. Once selected, the logo would be saved in the game folder as a texture. It could be interesting to be able to import it from your account, or to choose one among a bank of templates. ![]() We can even consider creating our own career scenario and share it with the community.ġ.2.2: Name entry: You enter the name, and you have the possibility to generate a random name with the help of a button (drawn from a name bank?).ġ.2.3 : The choice of the logo. The creation screen has 3 important elements (apart from the validation button):ġ.2.1 : The list of available careers: You can choose the default scenario (government space agency) or you can unlock scenarios by finishing the previous careers. We would have access to two tabs: creation of the game in CREATIVE (where we could simply choose the desired planetary system), or in CAREER MODE, which would make us land on an interace of this kind: 1 - Access and creation of the gameĪccess would be from a more advanced version of the game creation window. Globally, the story mode will be in the form of unlocked missions in tree structure. That's why I decided to propose a realistic project, neither too ambitious, nor too banal, and simple to implement. Many players are waiting for the career mode in simplerockets 2, and we understand them! However, few people propose ideas. If you see any errors - sorry in advance - let me know, and I'll correct it. This has been translated from because I don't speak english well enough to write all this myself.
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